I am a Senior 3D Environment Artist in the video game industry, currently working at Valkyrie Entertainment with Sony. I am passionate about merging strong artistic fundamentals with cutting-edge technology to craft immersive and emotionally resonant games.

I was responsible for environment work in Midgard, mainly worldbuilding, in many areas around the Lake of Nine.
I was part of the small crew developing the roguelike DLC.
Early and mid-development, I worked on environments - both asset work and worldbuilding.
Projects for personal development and fun.






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